// JYV STREAM LLC. //
设计听觉
我们移除了所有通用协议,将一切重新定向到一个领域:战术优势。
我们的起源
What started as a productivity audio tool for remote workers became something far more dangerous. Our OS-level audio interception was too powerful for Zoom calls — it demanded the unforgiving arena of competitive gaming. We pivoted and built an audio engine that sits between your hardware and your headphones.
01
向精通的转型
最初的结构是为远程专业人士提供日历集成,但遥测数据显示我们的 OS 级音频路由对于 Zoom 通话来说太强大了。这项技术需要更严苛的环境——竞技游戏。
03
OS-LEVEL COMPATIBILITY
JyvGaming processes audio at the Windows Audio Session API layer, outside game memory and without game-process injection or game file modification.
04
ON-DEVICE LOCAL DSP
All GameSense EQ and spatial processing runs on your local CPU. Cloud AI features are strictly opt-in and never touch your game memory.
5-Band
Precision EQ
0
Game Files Touched
7
Per-Title Profiles
10
Languages Supported
技术栈
RNNoise Neural Denoiser
On-Device Noise Suppression
5-Band EQ Engine
GameSense Tuning
WASAPI
OS-Level Audio Interception
自定义 HRTF 引擎
空间音频处理
Whisper ASR
Cloud Transcription (Opt-In)
Rust + Tauri
Native Windows Runtime