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// JYV STREAM LLC. //

DISEÑAR LO AUDITIVO

ELIMINAMOS CADA PROTOCOLO DE PROPÓSITO GENERAL Y REDIRIGIMOS TODO HACIA UNA SOLA DISCIPLINA: VENTAJA TÁCTICA.

NUESTRO ORIGEN

What started as a productivity audio tool for remote workers became something far more dangerous. Our OS-level audio interception was too powerful for Zoom calls — it demanded the unforgiving arena of competitive gaming. We pivoted and built an audio engine that sits between your hardware and your headphones.

01

EL PIVOTE HACIA LA MAESTRÍA

Inicialmente estructurado para entregar integraciones de calendario para profesionales remotos, nuestra telemetría reveló que nuestro enrutamiento de audio a nivel de SO era demasiado poderoso para llamadas de Zoom. La tecnología exigía un entorno más duro — el gaming competitivo.

03

OS-LEVEL COMPATIBILITY

JyvGaming processes audio at the Windows Audio Session API layer, outside game memory and without game-process injection or game file modification.

04

ON-DEVICE LOCAL DSP

All GameSense EQ and spatial processing runs on your local CPU. Cloud AI features are strictly opt-in and never touch your game memory.

5-Band
Precision EQ
0
Game Files Touched
7
Per-Title Profiles
10
Languages Supported

STACK TECNOLÓGICO

RNNoise Neural Denoiser
On-Device Noise Suppression
5-Band EQ Engine
GameSense Tuning
WASAPI
OS-Level Audio Interception
Motor HRTF Personalizado
Procesamiento de Audio Espacial
Whisper ASR
Cloud Transcription (Opt-In)
Rust + Tauri
Native Windows Runtime